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	<title>Immune Attack</title>
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	<link>http://immuneattack.org</link>
	<description>An educational video game.</description>
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		<title>USA Science and Engineering Festival!</title>
		<link>http://immuneattack.org/2010/11/usa_science_and_engineering_festival.html</link>
		<comments>http://immuneattack.org/2010/11/usa_science_and_engineering_festival.html#comments</comments>
		<pubDate>Fri, 12 Nov 2010 17:29:28 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1630</guid>
		<description><![CDATA[At the USA Science and Engineering Expo, we had a great time introducing our &#8220;free Video Game&#8221; to 4000 people.   While kids of all ages ran into our booth to see for themselves whether Immune Attack was any good or not, parents were happy to hear that our video game is about white blood [...]]]></description>
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<p>At the USA Science and Engineering Expo, we had a great time introducing our &#8220;free Video Game&#8221; to 4000 people.   While kids of all ages ran into our booth to see for themselves whether Immune Attack was any good or not, parents were happy to hear that our video game is about white blood cells fighting bacteria.  The main character isn&#8217;t a military character, it&#8217;s a Microbot.  It&#8217;s main weapon is a ray gun that activates proteins.</p>
<p><!-- @font-face {   font-family: "Times"; }@font-face {   font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p { margin: 0in 0in 0.0001pt; font-size: 10pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } -->The crowd at the USA Science and Engineering expo was curious and eager to hear about real science!  Some high school kids wanted to talk about careers in science.  FAS is a science policy think tank, so we had plenty to talk about!  Additionally, video game production requires many different types of scientific, mathematical and engineering related skills.   Someone needs to design the game and designing means testing to find out whether the game is fun.  Testing means experimental design!  Which audience finds your game fun?  And what is your control game?  Then someone will program the game.  Someone else is an expert at drawing three-dimensional objects using software like Maya, Studio Max, or Cinema4D.  Then still another artist uses other software to create all of the backgrounds.  Then another artist uses more technology to create the characters.  And if you are making a realistic video game, then someone serves as a subject matter expert and makes sure the historical context is correct, or that the science in the Microbot is accurate&#8230;  I could go on and on.   See below for links to art and biological science in particular:</p>
<p>I enjoyed meeting all of you.  Please support technology in our schools!  Why?  Because you can&#8217;t see viruses, you can see bacteria.  You can&#8217;t see proteins.  But you can see them in a video game!   Imagine learning soccer, but never being shown the field.  Previously, we did not have ways to see bacteria and proteins, but now we do!   And the new data is being used by many people in the Medical Illustration Field to create videos and diagrams that explain the molecular science that affects our everyday lives.</p>
<p>Here are some examples of great medical illustration resources:</p>
<p><a title="What is medical illustration?  Read this." href="http://www.ami.org/medical-illustration/" target="_blank">The Association of Medical Illustrators</a></p>
<p>The book:  <a title="David Goodsell is a cell biologist who uses art to study biochemical concepts. " href="http://mgl.scripps.edu/people/goodsell/books/MoL2-preview.html" target="_blank">The Machinery of Life</a></p>
<p>The <a title="Where would I study medical Illustration?" href="http://www4.utsouthwestern.edu/biocomm/index.htm" target="_blank">Biomedical Communications department</a> at the University of Texas Southwestern.</p>
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		<item>
		<title>My school won&#8217;t let me download Immune Attack</title>
		<link>http://immuneattack.org/2010/11/my_school_wont_let_me_download_immune_attack.html</link>
		<comments>http://immuneattack.org/2010/11/my_school_wont_let_me_download_immune_attack.html#comments</comments>
		<pubDate>Fri, 12 Nov 2010 17:03:20 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1786</guid>
		<description><![CDATA[Dear Melanie, Our school has a filter which blocks the Immune Attack download site.   Could you perhaps send the game an email attachment? Sincerely, Karl  aka, teacher at a K-12 school anywhere in the US Dear Karl, Yes, I am familiar with that arch enemy of educational software programs:  the institutional download block.  If [...]]]></description>
				<content:encoded><![CDATA[<p>Dear Melanie,</p>
<p>Our school has a filter which blocks the Immune Attack download site.   Could you perhaps send the game an email attachment?</p>
<p>Sincerely,</p>
<p>Karl  aka, teacher at a K-12 school anywhere in the US</p>
<p>Dear Karl,</p>
<p>Yes, I am familiar with that arch enemy of educational  software programs:  the institutional download block.  If I could email  it to you, I would.  But Immune Attack is &gt;500 MB, in other words,  it&#8217;s huge.  But, it does fit on a CD.  So you can download it at home,  burn it to a CD, then copy that CD as many times as you like, and then  insert the CD into any computer you would like to install the game on.   You have to install the program.  This may lead to another common and  equally huge problem: permission.  There is currently a debate between  whether holding your breath or kicking and screaming works better.   Please let us know what works for you.</p>
<p>I hope humor gets your though this moment of frustration!  I can  make a CD for you if you would like, and mail it to you.  No problem,  send me your best snail mail address.</p>
<p>Here is a big Happy Note!  Immune Attack 2.0 is now funded by the <a href="http://www.niaid.nih.gov/about/whoWeAre/budget/recoveryandReinvestmentAct/Pages/ARRABoost.aspx" target="_blank">National Institute of Allergy and Infectious Diseases</a>.  We will take advantage of brand new technology:  IA2.0 will be programmed in the <a href="http://unity3d.com/" target="_blank">Unity Engine</a>,  and it will be Mac, PC and BROWSER playable!  Yiiihaw! No downloading  and no installation!  However, installing onto PC or MAC will be  supported, so that an internet connection will not be necessary to play  IA2.0.</p>
<p>IA2.0 won&#8217;t be ready until next school year.  :-(  However, I have  heard your pain, and I have tried to alleviate it as much as possible.</p>
<p>In the meantime, here is some more joy to tide you over:<br />
<a href="http://metablast.org/" target="_blank">Metablast</a><br />
is a fantastic looking new 3D game that is also about a microbot!  This  bot is inside a plant cell in which photosynthesis is failing!  This  game is also funded by the National Institutes of Health, also uses real  proteins structures and other actual data and also turns real science  facts into a real cool adventure.  Level one will be released and week  now&#8230;..<br />
<a href="http://www.mygameiq.com/" target="_blank">mygameIQ</a><br />
is a  program that you can install on your PC that will let you easily find  and download and install many learning games.  Instead of searching for  100 different games on your computer, you just open to the mygameIQ, and  click play on which ever of your games you wish to play.  The best part  is that we here at FAS Learning Tech get a report on how many people  played IA through mygameIQ, how many times they played.  So we can find  out how popular the game is, which helps us design the sequel!  It is  also vital to get renewed funding.<br />
PS:  mygameIQ is PC only.  Please let them know if you want a MAC version!<br />
<a href="http://www.fas.org/blog/learningtech/" target="_blank">LearningTech Blog</a><br />
I maintain a <a href="http://www.fas.org/blog/learningtech/2010/01/websites_for_science_games.html" target="_blank">list of the excellent learning games</a> that I know about.  So keep up today on my blog.  You can also <a href="http://www.fas.org/press/subscribe.html" target="_blank">sign up</a> there for my monthly<br />
<a href="http://www.fas.org/blog/learningtech/2010/tag/newsletter" target="_blank">Learning Technologies Newsletter</a>.</p>
<p>Please  let me know if I can help you out in anyway.  I support the use of  Immune Attack as a model for students who are designing their own games,  for the study of the intersection of art and science, and to drive up  interest and knowledge of molecular science in the general adult public.</p>
<p>Sincerely yours,</p>
<p>Melanie<br />
&#8211;<br />
Melanie Stegman, Ph.D.<br />
Director, Learning Technologies Program<br />
Federation of American Scientists<br />
1725 DeSales Street, NW  6th Floor<br />
Washington, DC  20036<br />
<a href="mailto:mstegman@fas.org" target="_blank">mstegman at fas.org</a><br />
<a href="http://immuneattack.org" target="_blank">immuneattack.org</a></p>
<p><a href="../../" target="_blank">http://www.fas.org</a><br />
<a href="http://facebook.com/FAScientists" target="_blank">http://facebook.com/FAScientists</a><br />
<a href="http://twitter.com/FAScientists" target="_blank">http://twitter.com/FAScientists</a></p>
<p>FAS  provides decision-makers and the public with analysis and research in  international security, learning technologies, and earth systems.</p>
<p>More than 70 Nobel Laureates serve on our board of sponsors. Become a  FAS member today and join colleagues committed to using science to make  a more secure world.<br />
<a href="http://www.fas.org/member/donate_today.html" target="_blank">http://www.fas.org/member/donate_today.html</a></p>
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		<title>September Newsletter</title>
		<link>http://immuneattack.org/2010/10/september_newsletter.html</link>
		<comments>http://immuneattack.org/2010/10/september_newsletter.html#comments</comments>
		<pubDate>Mon, 04 Oct 2010 02:31:42 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Newsletter]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1586</guid>
		<description><![CDATA[You can read the September 2010 Newsletter here. Volume 1.4, September 2010. Technology Enables Tiny Dreams]]></description>
				<content:encoded><![CDATA[<p><a title="Link to the webversion of our September Newsletter!" href="http://lists.fas.org/listman/display.php?List=167&amp;N=597">You can read the September 2010 Newsletter here.</a></p>
<p>Volume 1.4, September 2010.</p>
<p>Technology Enables Tiny Dreams</p>
]]></content:encoded>
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		<title>Video games increasing your sight.</title>
		<link>http://immuneattack.org/2010/09/video_games_increasing_your_sight.html</link>
		<comments>http://immuneattack.org/2010/09/video_games_increasing_your_sight.html#comments</comments>
		<pubDate>Thu, 30 Sep 2010 21:36:49 +0000</pubDate>
		<dc:creator>Seth Wilson</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Daphne Bavelier]]></category>
		<category><![CDATA[evolution of learning]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Research]]></category>
		<category><![CDATA[games promote health]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Renjle Li]]></category>
		<category><![CDATA[science education]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1331</guid>
		<description><![CDATA[You CAN teach an old neuron new tricks.  How do you manage this great feat?  How do you get your brain to function better than it currently does?  You can play video games! Daphne Bavelier and her lab at the University of Rochester have demonstrated that playing video games can improve your eyesight, in particular, [...]]]></description>
				<content:encoded><![CDATA[<p>You CAN teach an old neuron new tricks.  How do you manage this great feat?  How do you get your brain to function better than it currently does?  You can play video games!</p>
<p>Daphne Bavelier and her lab at the University of Rochester have demonstrated that playing video games can improve your eyesight, in particular, your ability to perceive contrast.</p>
<p>Li, R., Polat, U., Makous, W. &amp; Bavelier, D. (2009).  Enhancing the      contrast sensitivity function through action video game playing.  <em>Nature  Neuroscience</em>.   (<a title="Daphne" href="http://www.bcs.rochester.edu/people/daphne/index.html" target="_blank">You can  find the PDF of this article on Dr. Bavalier&#8217;s website.)</a></p>
<p>Perhaps this research can help us gamers as a whole to fight the bad reputation video games get as just a distraction and waste of time.  But the most exciting thing is that a completely novel method of improving contrast vision has been found.   Remember those days when we thought our brains could not be altered?  Well, this paper and others are demonstrating that our brains change with training.  But this paper in particular demonstrates how playing action <em>video games</em> can help you out.</p>
<div id="attachment_1577" class="wp-caption alignleft" style="width: 210px"><img class="size-full wp-image-1577" title="Gabor Patch" src="http://cdn.immuneattack.org/wp-content/uploads/2010/09/gabor.png" alt="Gabor Patch" width="200" height="160" /><p class="wp-caption-text">This is an example of a Gabor Patch.  The rate of its flickering, and length of its appearance can be varied.</p></div>
<p>To prove these ideas Renjle Li first took 10 men who played action video games at least five times a week and 10 men who hadn&#8217;t played a video game in over a year.  The gamers responded more quickly and just as accurately as their peers to test of contrast detection, called a Gabor Patch, in which the subject is asked to state when the Gabor Patch is visible on the computer screen.</p>
<p>After reading this part of the research I gathered that gamers on the whole are faster than non-gamers at the dot array test.  Thus, a correlation exists.  But does that mean the games made them that way or that people who choose to play games are just faster?  In order to demonstrate game play is the cause of the better performance, Renjle Li coordinated the following experiment.</p>
<p>The team randomly assigned six non video game players to play two <em>action</em> video games for a total of 50 hours over nine weeks, with no more than two hours of play per day.  Another seven non video game players followed the same rules but played a video game that involves directing the lives of simulated characters to achieve certain goals (interesting, but no action).  These subjects who averaged 26 years of age, and reported having played no video games of any type within one year&#8217;s time took the same tests as described above.  The action gamers responded to the Gabor Patch test at a lower contrast than the group playing the simulation game, and with similar accuracy.  This experiment proves that action games increased the action gamers&#8217; contrast vision.</p>
<p><a href="http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2871325/">This link will take you to some of Dr. Bavelier&#8217;s lab&#8217;s more current research on the subject.</a> Additionally, Ed Yong, a fantastic science blogger, who has been presenting real science research like this to the public for a while, and who now blogs for Discover, has an interesting <a href="http://scienceblogs.com/notrocketscience/2009/03/playing_shoot-em-up_video_games_can_improve_some_aspects_of.php#more">post</a> on the subject.</p>
<p>Please comment on this post if you would like to have an ongoing discussion on the subject.  I want to hear your thoughts.  And we&#8217;ll keep the Games Related Research Posts coming!</p>
<p>Li, R., Polat, U., Makous, W. &amp; Bavelier, D. (2009).  Enhancing the     contrast sensitivity function through action video game playing.  <em>Nature  Neuroscience</em>.   (<a title="Daphne" href="http://www.bcs.rochester.edu/people/daphne/index.html" target="_blank">You can  find the PDF of this article on Dr. Bavalier&#8217;s website.)</a></p>
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		<title>My Game IQ</title>
		<link>http://immuneattack.org/2010/09/my_game_iq_.html</link>
		<comments>http://immuneattack.org/2010/09/my_game_iq_.html#comments</comments>
		<pubDate>Thu, 30 Sep 2010 20:00:34 +0000</pubDate>
		<dc:creator>Seth Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1534</guid>
		<description><![CDATA[&#8220;Play Smart. Play on mygameIQ.&#8221;  mygameIQ is out and I recommend it to all gamers on PC&#8217;s. mygameIQ was developed by Pragmatic Solutions, and is a download manager for video games.  A download manager is something that makes it simpler for you to play a bunch of files&#8230;  just like iTunes manages all your MP3 [...]]]></description>
				<content:encoded><![CDATA[<p><strong>&#8220;Play Smart. Play on <a title="mygameiq" href="http://www.mygameiq.com/" target="_blank">mygameIQ</a>.&#8221;  mygameIQ is out and I recommend it to all gamers on PC&#8217;s.</strong></p>
<p><a title="mygameiq" href="http://www.mygameiq.com/" target="_blank"><strong>mygameIQ</strong></a> was developed by <a title="The company behind My Game IQ." href="http://www.pr-sol.com/">Pragmatic Solutions</a>, and is a download manager for video games.  A download manager is something that makes it simpler for you to play a bunch of files&#8230;  just like iTunes manages all your MP3 files, now mygameIQ can manage all your game files on your PC.  Download and install the mygameIQ application and get access to a diverse catalog of games through a fun, easy to navigate interface, including Immune Attack!  Then whenever you want to play Immune Attack, open mygameIQ on your PC, go to Immune Attack and click PLAY.</p>
<p>What we here at FAS love about mygameIQ is that we can see how many people play Immune Attack and for how long each time.  And we are thrilled to report that people play Immune Attack many times, and on average 3 hours at a time.  Yes, that is correct.  Somebody is &#8220;studying&#8221; molecular biology for 3 hours straight, voluntarily.<a href="http://www.mygameiq.com/"></a></p>
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		<title>Gamestar Mechanic released!</title>
		<link>http://immuneattack.org/2010/09/gamestar_mechanic_released.html</link>
		<comments>http://immuneattack.org/2010/09/gamestar_mechanic_released.html#comments</comments>
		<pubDate>Thu, 30 Sep 2010 16:05:05 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Middle School]]></category>
		<category><![CDATA[science education]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1520</guid>
		<description><![CDATA[Gamestar Mechanic is now available.  Gamestar Mechanic is a game that you play that teaches you how to design video games.   Designed for 4th &#8211; 9th grade students, and intended to teach systems thinking, iterative design and collaborative skills, Gamestar Mechanic is lots of fun.  You can check it out on their website, or [...]]]></description>
				<content:encoded><![CDATA[<p><a title="Gamestar Mechanic" href="http://gamestarmechanic.com/" target="_blank">Gamestar Mechanic</a> is now available.  Gamestar Mechanic is a game that you play that teaches you how to design video games.   Designed for 4th &#8211; 9th grade students, and intended to teach systems thinking, iterative design and collaborative skills, Gamestar Mechanic is lots of fun.  You can check it out on their website, or download the teacher&#8217;s guide, and the press release right here from our website.  And then let us know what you think!</p>
<p><a href="http://cdn.immuneattack.org/wp-content/uploads/2010/09/Cutscene-Elements-of-a-Game.jpg"><img class="alignleft size-full wp-image-1529" title="Cutscene - Elements of a Game" src="http://cdn.immuneattack.org/wp-content/uploads/2010/09/Cutscene-Elements-of-a-Game.jpg" alt="" width="555" height="325" /></a></p>
<p><a href="http://cdn.immuneattack.org/wp-content/uploads/2010/09/Gamestar-Mechanic-For-Educators-2-1.pdf">Download the Teacher&#8217;s Guide</a></p>
<p><a title="Press Release" href="http://cdn.immuneattack.org/wp-content/uploads/2010/09/Gamestar-Press-Release-FINAL.doc" target="_blank">Gamestar Press Release</a></p>
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		<title>NIAID and Innovative Education Programs</title>
		<link>http://immuneattack.org/2010/09/niaid_and_innovative_education_programs.html</link>
		<comments>http://immuneattack.org/2010/09/niaid_and_innovative_education_programs.html#comments</comments>
		<pubDate>Fri, 03 Sep 2010 19:38:14 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[microbiology]]></category>
		<category><![CDATA[NIAID]]></category>
		<category><![CDATA[science education]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1326</guid>
		<description><![CDATA[Immune Attack 2.0 is being developed with funding from the National Institute of Allergy and Infectious Diseases (NIAID).  The NIAID funds research in everything from basic viral replication mechanisms to innovative AIDS treatments, from basic To read more about the NIAID and their work, you can download their PDF, or see their website.   Today, [...]]]></description>
				<content:encoded><![CDATA[<p>Immune Attack 2.0 is being developed with funding from the National Institute of Allergy and Infectious Diseases (NIAID).  The NIAID funds research in everything from basic viral replication mechanisms to innovative AIDS treatments, from basic</p>
<p>To read more about the NIAID and their work, you can <a title="NIAID &quot;The Edge of Discovery&quot;" href="http://www.niaid.nih.gov/about/whoWeAre/Documents/niaidedge.pdf" target="_blank">download their PDF</a>, or see their <a title="NIAID Homepage" href="http://www.niaid.nih.gov/Pages/default.aspx" target="_blank">website</a>.   Today, the NIAID published a report on the educational programs the fund.  And that includes, of course, Immune Attack 2.0.  So, <a title="Read about us here!" href="http://www.niaid.nih.gov/about/whoWeAre/budget/recoveryandReinvestmentAct/Pages/ARRABoost.aspx" target="_blank">go read the report</a> on all the great innovative work the NIAID is sponsoring for educating the next generation of Scientists!</p>
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		<title>The benefits of playing videogames may surprise you.</title>
		<link>http://immuneattack.org/2010/09/the_benefits_of_playing_videogames_may_surprise_you.html</link>
		<comments>http://immuneattack.org/2010/09/the_benefits_of_playing_videogames_may_surprise_you.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:58:25 +0000</pubDate>
		<dc:creator>Seth Wilson</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[epistemic games]]></category>
		<category><![CDATA[evolution of learning]]></category>
		<category><![CDATA[FAS]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Research]]></category>
		<category><![CDATA[Gee]]></category>
		<category><![CDATA[Halverson]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Perez]]></category>
		<category><![CDATA[Schaffer]]></category>
		<category><![CDATA[Squire]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1264</guid>
		<description><![CDATA[Here is a current article that talks about the different benefits of playing video games. The Office of Naval Research posted an article about its program officer Dr. Ray Perez and his research discussing the benefits of playing video games. If you’re interested in the subject I found a great paper from 2005 about Learning [...]]]></description>
				<content:encoded><![CDATA[<p>Here is a current article that talks about the different benefits of playing video games.</p>
<p>The <a href="http://www.onr.navy.mil/en.aspx">Office of Naval Research</a> posted an <a href="http://www.defense.gov/news/newsarticle.aspx?id=57695">article</a> about its program officer Dr. Ray Perez and his research discussing the benefits of playing video games.</p>
<p>If you’re interested in the subject I found a great paper from 2005 about Learning Games.</p>
<p>The Academic Advanced Distributed Learning Co-Lab members David Williamson Shaffer, Richard Halverson, Kurt R. Squire, and James P. Gee wrote an amazing paper about how video games may be the future of learning.  They discuss how video games can teach us so much more than how to use a gun.  They discuss how video games can teach a 14 year old politics, a normal person complex modeling, and help kids with cancer take better care of themselves. To find the paper use this <a href="http://www.academiccolab.org/pastarticles">link</a> and scroll down to Joint Papers and find the working paper titled &#8220;Before every child is left behind: How epistemic games can solve the coming crisis in education.&#8221;</p>
<p>Don’t forget the FAS <a href="http://www.fas.org/programs/ltp/policy_and_publications/summit/index.html">National Summit on Educational Games Report.</a> The summit brought together more than one hundred experts to examine how to harness the power of video games for learning.  This report is widely cited and contains a collection of the reasons in favor of using games and simulations in education as well the issues that need to be addressed if industry and education are to be able to collaborate on learning games.</p>
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		<title>August Newsletter</title>
		<link>http://immuneattack.org/2010/08/august_newsletter.html</link>
		<comments>http://immuneattack.org/2010/08/august_newsletter.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 00:28:47 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Newsletter]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1299</guid>
		<description><![CDATA[View our August Newsletter here. To register for our Newsletter, go to our registration page. And please give us feed back about anything at all at our feedback survey (extremely short). And please!  If you are a teacher, we really really want your feedback!!!  Please answer a few (very few) questions about Immune Attack!  HERE.]]></description>
				<content:encoded><![CDATA[<p><a title="Read, forward, and clink on links in our August Newsletter" href="http://lists.fas.org/listman/display.php?M=249699&amp;C=44decdb304ede7e430ea8fcaa3afdde0&amp;S=728&amp;L=167&amp;N=546" target="_blank">View our August Newsletter here.</a></p>
<p>To register for our Newsletter, go to our <a title="Sign up for eNewsletters here." href="http://www.fas.org/press/subscribe.html" target="_blank">registration page. </a></p>
<p>And please give us feed back about anything at all at our <a title="Non-Teacher survey" href="http://iaplayers.questionpro.com/" target="_blank">feedback survey</a> (extremely short).</p>
<p>And please!  If you are a teacher, we really really want your feedback!!!  Please answer a few (very few) questions about Immune Attack!  <a title="Teacher feedback here!" href="http://iateacher.questionpro.com/" target="_blank">HERE.</a></p>
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		<title>Games we&#8217;re playing:  Epsilon</title>
		<link>http://immuneattack.org/2010/08/play_epsilon_to_increase_your_fluid_intelligence.html</link>
		<comments>http://immuneattack.org/2010/08/play_epsilon_to_increase_your_fluid_intelligence.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 13:02:09 +0000</pubDate>
		<dc:creator>Seth Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1266</guid>
		<description><![CDATA[We all know by now that Kongregate is the place to go when you have the need to play some awesome free games.  But I had no idea that I would find a game that would challenge me in so many fun and interesting ways. In Epsilon your goal is to get a ball to [...]]]></description>
				<content:encoded><![CDATA[<p>We all know by now that <a href="http://www.kongregate.com/">Kongregate</a> is the place to go when you have the need to play some awesome free games.  But I had no idea that I would find a game that would challenge me in so many fun and interesting ways.</p>
<p>In <a href="http://www.kongregate.com/games/JorjEade/epsilon">Epsilon</a> your goal is to get a ball to collect all of the orbs in the level and then get to the portal using two wormholes as well as some cool time manipulation techniques.  I think the guys at Dissolue Productions deserve our and hopefully some big time game developers attention.</p>
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		<title>Immune Attack in the press.</title>
		<link>http://immuneattack.org/2010/08/immune_attack_in_the_press.html</link>
		<comments>http://immuneattack.org/2010/08/immune_attack_in_the_press.html#comments</comments>
		<pubDate>Tue, 24 Aug 2010 21:28:52 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cell biology]]></category>
		<category><![CDATA[Game Research]]></category>
		<category><![CDATA[microbiology]]></category>
		<category><![CDATA[science education]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1231</guid>
		<description><![CDATA[Cell Article on Video games 2010 Amy Maxmen wrote an article about Immune Attack for Cell!  Maxmen keeps you up to date about the push from the President and First Lady to make sure we are using video games and all learning technology to their fullest potential.   And then Maxmen summaries what scientists think of [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://cdn.immuneattack.org/wp-content/uploads/2010/08/Cell-Article-on-Video-games-2010.pdf">Cell Article on Video games 2010</a></p>
<p><a title="Amy Maxmen is a science writer.  Check out her stuff here!" href="http://amymaxmen.com/" target="_blank">Amy Maxmen</a> wrote an article about Immune Attack for Cell!  Maxmen keeps you up to date about the push from the President and First Lady to make sure we are using video games and all learning technology to their fullest potential.   And then Maxmen summaries what scientists think of video game about science and then what DATA there is suggesting that they work!</p>
<p>The data that is quoted in this article will be published this fall semester.  We are in the final round of evaluations this semester.</p>
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		<title>Exercise while gaming!</title>
		<link>http://immuneattack.org/2010/08/exercise_while_gaming_.html</link>
		<comments>http://immuneattack.org/2010/08/exercise_while_gaming_.html#comments</comments>
		<pubDate>Wed, 18 Aug 2010 15:39:02 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Research]]></category>
		<category><![CDATA[Middle School]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1217</guid>
		<description><![CDATA[Paul Ballas, OD, of our own Science Advisory Group, wrote an excellent opinion piece for Wired. Paul thinks that video games that require us to be more active might help us actually become more active.  People exercise more when they can do something fun for exercise, he writes.  Paul suggests that if we rated video [...]]]></description>
				<content:encoded><![CDATA[<p>Paul Ballas, OD, of our own <a href="http://immuneattack.org/immune_attacks_advisory_groups">Science Advisory Group</a>, wrote an excellent opinion piece for <a title="Read Wired!  It's Great!" href="http://www.wired.com/" target="_blank">Wired</a>.</p>
<p>Paul thinks that video games that require us to be more active might help us actually become more active.  People exercise more when they can do something fun for exercise, he writes.  Paul suggests that if we rated video games for how active they made us, that the game companies would have a motivation to make their games meet higher standards.</p>
<p><a title="Read Paul's article here!" href="http://www.wired.com/gamelife/2010/08/exercise-ratings-for-games/" target="_blank">http://www.wired.com/gamelife/2010/08/exercise-ratings-for-games/</a></p>
<p>Video games really do capture our attention.  But can they really provide effective exercise?  Dance Dance Revolution (DDR) did&#8230;  maybe a starship that you control with the DDR pad could be another fun game&#8230; if it isn&#8217;t already out there.</p>
<p>The Wii, and now Sony and Microsoft have motion sensing controllers that are making exercise games more popular and potentially more powerful than ever before.</p>
<p>Read the article and let us know what you think!</p>
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		<title>Interpersonal skills learned in a video game?</title>
		<link>http://immuneattack.org/2010/08/interpersonal_skills_learned_in_a_video_game.html</link>
		<comments>http://immuneattack.org/2010/08/interpersonal_skills_learned_in_a_video_game.html#comments</comments>
		<pubDate>Tue, 10 Aug 2010 16:34:31 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1213</guid>
		<description><![CDATA[I believe that video games have the power to teach us many things. Math (See Lure of the Labyrinth, and DimensionM) Biology (MedMyst, CSI: The Experience, Cellcraft and Immune Attack) Ancient History (Discover Babylon) And the many games that teach social awareness and facts about current events at Games for Change. But can a game [...]]]></description>
				<content:encoded><![CDATA[<p>I believe that video games have the power to teach us many things.<br />
Math (See Lure of the Labyrinth, and DimensionM)<br />
Biology (MedMyst, CSI: The Experience, Cellcraft and Immune Attack)<br />
Ancient History (Discover Babylon)<br />
And the many games that teach social awareness and facts about current events at Games for Change.</p>
<p>But can a game teach interpersonal skills?  Can a game teach problem solving skills?  What do you think?  Leave a comment and give me an example of a time when something you learned from a video game came into play in real life?  Perhaps in World of Warcraft or some other multiplayer game you convinced another player to join you, and you have tried the same tactic in real life?  Perhaps in Whyville you have learned something about getting people to agree with you?  Must a game be multiplayer in order to foster interpersonal skills?  What about Mass Effect?  Have anyone learned any negotiation skills that have worked on humans in the real world?  </p>
<p>I&#8217;m keeping my eye out for my own experiences.  I know I have started to be more experimental and to take more chances in the video games I play.  But I&#8217;m wondering what effect that will have on my real life.  Maybe I&#8217;ll post more often on my blog.  That would be a nice effect.</p>
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		<title>Cellcraft puts you in the driver seat of a cell</title>
		<link>http://immuneattack.org/2010/07/cellcraft_puts_you_in_the_driver_seat_of_a_cell.html</link>
		<comments>http://immuneattack.org/2010/07/cellcraft_puts_you_in_the_driver_seat_of_a_cell.html#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:30:25 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Biology Video Game]]></category>
		<category><![CDATA[cell biology]]></category>
		<category><![CDATA[cells]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[high school]]></category>
		<category><![CDATA[Middle School]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1155</guid>
		<description><![CDATA[So, how do cells avoid viruses? If you wonder, try playing the game CellCraft.  It is a terrific game for middle school students or anyone.   Check it out, give the Cellcraft team some props on their forum, and then tell me what you like about the game. cellcraftgame.com www.kongregate.com Play Cellcraft here! Immune Attack [...]]]></description>
				<content:encoded><![CDATA[<p>So, how do cells avoid viruses?  If you wonder, try playing the game CellCraft.   It is a terrific game for middle school students or anyone.   Check it out, give the Cellcraft team some props on their forum, and then tell me what you like about the game.</p>
<p><a title="CellCraft Team homepage, forum and blog.  Download the game here  for free." href="http://cellcraftgame.com/Home.html" target="_blank">cellcraftgame.com</a></p>
<p><a title="Play CellCraft right now at Kongregate.com, a site full of  great Flash Games" href="http://www.kongregate.com/games/cellcraft/cellcraft" target="_blank">www.kongregate.com</a> Play Cellcraft here!</p>
<p>Immune Attack address more molecular detail, but we are trying to do essentially the same thing: teach people how cells actually operate at the molecular level.  The world of the Cell is frankly a fascinating huge place and it should be explored in as many ways as possible, games, stories, videos, it is a rich place for storytelling with many many points of conflict&#8230;  between cells and viruses, human cells and bacteria, DNA vs damaging radicals&#8230;There are  endless stories to tell!</p>
<p>Congratulations to the Cell Craft Team!  And thank you!</p>
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		<title>Mice Needed</title>
		<link>http://immuneattack.org/2010/07/mice_needed.html</link>
		<comments>http://immuneattack.org/2010/07/mice_needed.html#comments</comments>
		<pubDate>Fri, 09 Jul 2010 23:52:43 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1117</guid>
		<description><![CDATA[Dear Faithful Blog Readers. I need your help! Immune Attack the video game is best played with a mouse, but many schools have laptops with trackpads. Do you have an old two-button mouse laying around? If you send it to me, I&#8217;ll put it to good use! I&#8217;ll give it to teachers who are evaluating [...]]]></description>
				<content:encoded><![CDATA[<p>Dear Faithful Blog Readers.  I need your help!  Immune Attack the video game is best played with a mouse, but many schools have laptops with trackpads.  Do you have an old two-button mouse laying around?  If you send it to me, I&#8217;ll put it to good use!  I&#8217;ll give it to teachers who are evaluating Immune Attack and don&#8217;t have mice for their laptops.  Roller ball mice are fine!<br />
The mice will get used for many applications!  Send your mice (please pay for the shipping) to me at<br />
1725 DeSales Street NW<br />
6th Floor<br />
Washington, DC  20036</p>
<p>Thank you very much!  Your help bring technology to schools is appreciated!</p>
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		<title>Want to Design Science Video Games?</title>
		<link>http://immuneattack.org/2010/07/want_to_design_science_video_games.html</link>
		<comments>http://immuneattack.org/2010/07/want_to_design_science_video_games.html#comments</comments>
		<pubDate>Wed, 07 Jul 2010 18:00:33 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Teacher Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Middle School]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[TEACHERS USING IMMUNE ATTACK]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1106</guid>
		<description><![CDATA[We need you! FAS Educational Technology Program is collaborating with Muzzy Lane Software to create a series of video games that help middle school students and teachers prepare for middle school science proficiency exams.  The collaboration is intended to draw in teachers, students, game designers and anyone interested to contributing to the design of the [...]]]></description>
				<content:encoded><![CDATA[<p>We need you!</p>
<p><a title="Ed Tech at FAS" href="http://www.fas.org/programs/ltp/index.html" target="_blank">FAS Educational Technology Program</a> is collaborating with <a title="Muzzy Lane Software homepage" href="http://www.muzzylane.com/" target="_blank">Muzzy Lane Software</a> to create a series of video games that help middle school students and teachers prepare for middle school science proficiency exams.  The collaboration is intended to draw in teachers, students, game designers and anyone interested to contributing to the design of the games.  Since middle school science covers a wide range of topics (Physical, Chemical, Earth and Life sciences) there is something to interest everyone.  The collaboration is called The Clear Lab Project, and is funded by a SBIR grant from DARPA to Muzzy Lane.</p>
<p>To get involved, go to the project website, <a title="The Clear Lab Project:  Sign up here!" href="http://clearlabproject.com/" target="_blank">http://clearlabproject.com/</a></p>
<p>Soon, you will be able to access our very first draft of a game design.  You can also find a &#8220;Game Design Template,&#8221; which is a list of the necessary components of an excellent video game design draft.</p>
<p>I look forward to many rewarding interactions with many of you as we design games for science together!</p>
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		<title>Can we grade Video Games?</title>
		<link>http://immuneattack.org/2010/06/can_we_grade_video_games.html</link>
		<comments>http://immuneattack.org/2010/06/can_we_grade_video_games.html#comments</comments>
		<pubDate>Sat, 26 Jun 2010 14:01:02 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games for Change]]></category>
		<category><![CDATA[National Endowment for the Arts]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://immuneattack.org/?p=1091</guid>
		<description><![CDATA[I attended Games for Change 2010 in NYC in May.  I was really excited to meet Bill O&#8217;Brien, Senior Advisor for Program Innovation, National Endowment for the Arts.  How about that?  The NEA is interested in Video Games, so they must be art, right? I think of video games as art.  I always have.  Video [...]]]></description>
				<content:encoded><![CDATA[<p>I attended <a title="G4C Homepage.  Link to G4G Festival here." href="http://www.gamesforchange.org/" target="_blank">Games for Change 2010</a> in NYC in May.  I was really excited to m<span style="color: #000000;">eet </span><span style="color: #000000;">Bill O&#8217;Brien, Senior Advisor for Program Innovation, National Endowment for the Arts.  How about that?  The NEA is interested in Video Games, so they must be art, right?<br />
</span></p>
<p>I think of video games as art.  I always have.  Video games make me think and feel and someone made it.  Art.  The art is in the fact that video games affect our thinking, affect our way of looking at the world, the affect us in a way a conversation with another human being may affect us.  This is because art is a way for one human to contrive a way for another human being to have an experience, even when the two humans will never meet.</p>
<p>I wrote to Bill O&#8217;Bien at the NEA and told him how I thought of art.  And I wanted to share it here, because I believe that considering video games as means of affecting the mind of the player may make it more clear that video games can open worlds the same way books, paintings and conversations can.</p>
<p>I am sure someone else defined art this way before me, I don&#8217;t know who.   Tom Bissell just published a terrific new book called <a title="Amazon link for Extra Lives.  This book is fun to read." href="http://www.amazon.com/Extra-Lives-Video-Games-Matter/dp/0307378705/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1277559732&amp;sr=8-1" target="_blank">Extra Lives.</a> I haven&#8217;t finished it yet, so I thought I would tell you how *I* would judge video games and we&#8217;ll see how Tom Bissell does it.   OK, here goes.</p>
<p>Video games are essays.  Video games are written by an author who, like the essay&#8217;s author, is not present when the game is played.  Therefore, the game and the essay must be self contained.  An essay is designed to make the reader think or feel something, and this is why we call it art.  An essay may make me weep and may make me laugh, it&#8217;s that change in my thinking that we recognize as art.</p>
<p>Video games are museum installations.  A video game is made to interact with the player just like an art installation interacts with the audience.  Perhaps the pieces are arranged in a certain order, so that people walking by in the museum are sure to see the pictures in the right order.  Or, the author may allow the audience to walk around as they see fit.  Video games engage in this kind of manipulation of what the audience sees and in which order.   Some games are more free form, and others are more linear, just like installations in a museum.</p>
<p>Video games are stories.  And just like many stories, they often effect our thinking.  After reading a story, we sometimes see the real world around us from the point of view of characters in the story.  As Wayne Booth wrote in The Company We Keep: An Ethics of Fiction the characters, occurrences and narration of novels affect our thinking even after we finish the book.  Additionally, Booth writes that racism can be presented in a book, like Huckleberry Finn, but the book is not condoning racism, because the characters which we respect in the book do not condone racism.  Many games, even some ridiculously violent ones, contain stories that make the audience think about the consequences of their actions.  Often the story frames the violence in a way that makes it clear that horrible circumstances are driving the player to make terrible choices.  Bioshock and God of War both contain stories that explain why the player commits the violence, and leaves space for the player to feel remorse and consider the horrible consequences.  So just like any other piece of fiction, the player identifies with a character in the game, and the way the story is told speaks to the ethics of the fiction.</p>
<p>I think it is clear that video games are art, because they are attempts to convey emotion and thoughts from one human to another using device created by the author and which the audience interacts with independently.  The quality and worth of video games can be judged by the same standards we already use for essays, fiction, and museum installations.</p>
<p>This email is not an elegant or comprehensive description of all the ways video games are art, nor all the criteria that we can use to appraise them.  I just wanted to get across the point that video games create an experience for their players and this entire experience is the work of art.  While video game graphics can be art on their own, even simplistic or otherwise unpleasant or meaningless graphics can be art in the context of their video game because of how they contribute to the experience for the player.</p>
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		<title>Get your Newsletter here!</title>
		<link>http://immuneattack.org/2010/06/get_your_newsletter_here.html</link>
		<comments>http://immuneattack.org/2010/06/get_your_newsletter_here.html#comments</comments>
		<pubDate>Fri, 18 Jun 2010 15:02:25 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[molecular science]]></category>
		<category><![CDATA[news!]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[science education]]></category>
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		<description><![CDATA[Hello everyone! Our newsletter will explain our hopes and dreams for Immune Attack, will link you to surveys that are important to us because they let us know what you like and don&#8217;t like about Immune Attack.  Our Newsletter will also give you information about educational video games, science games and molecular science happenings in [...]]]></description>
				<content:encoded><![CDATA[<p>Hello everyone!</p>
<p>Our newsletter will explain our hopes and dreams for Immune Attack, will link you to surveys that are important to us because they let us know what you like and don&#8217;t like about Immune Attack.  Our Newsletter will also give you information about educational video games, science games and molecular science happenings in particular.  So read it <a title="Read the June 2010 Newsletter here!" href="http://lists.fas.org/listman/display.php?M=198009&amp;C=1296ee93f490a2d38c65cfab5d0b9893&amp;S=610&amp;L=60&amp;N=453" target="_blank">HERE</a>.  And if you are not receiving it already, send us your email now!      (Newsletter will be once a month.)</p>
<p>Thank you!</p>
<p>Melanie</p>
<p>SIGN UP!</p>
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		<title>Where to find Science Games.</title>
		<link>http://immuneattack.org/2010/01/websites_for_science_games.html</link>
		<comments>http://immuneattack.org/2010/01/websites_for_science_games.html#comments</comments>
		<pubDate>Mon, 04 Jan 2010 22:21:57 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Teacher Guide]]></category>
		<category><![CDATA[TEACHERS USING IMMUNE ATTACK]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[science activities for kids]]></category>
		<category><![CDATA[science games]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/2010/01/websites_for_science_games.html</guid>
		<description><![CDATA[Here is the list of science games that we are continuously updating for you. Flash Games played over the web: MedMyst (about hunting down infectious diseases) CSI:The Experience (just like the show, only you need to use your own brain!) N-Squad You take on the role of a forensic scientist, solving crimes and investigating mysterious [...]]]></description>
				<content:encoded><![CDATA[<h3 style="text-align: left;">Here is the list of science games that we are continuously updating for you.</h3>
<p style="text-align: left;"><strong>Flash Games played over the web:</strong></p>
<p style="text-align: left;"><a title="MedMyst teaches middle school infectious disease mechanisms and history." href="http://medmyst.rice.edu" target="_blank">MedMyst</a> (about hunting down infectious diseases)</p>
<p style="text-align: left;"><a title="Help the TV characters solve real cases using real scientific reasoning." href="http://forensics.rice.edu/" target="_blank">CSI:The Experience</a> (just like the show, only you need to use your own brain!)</p>
<p style="text-align: left;"><a href="http://n-squad.rice.edu/index.html" target="_blank">N-Squad</a> You take on the role of a forensic scientist, solving crimes and  investigating mysterious deaths.</p>
<p style="text-align: left;"><a title="Flash Game you can download for your own computer " href="http://www.cellcraftgame.com" target="_blank">Cellcraft</a> is a real time strategy game in which you play the role of a cell trying to defeat a virus before they defeat you.  An excellent intro to cell biology for middle school.</p>
<p>____________________</p>
<p style="text-align: left;"><strong>Downloads for PC and Mac:</strong></p>
<p style="text-align: left;"><a title="Teacher support material here, too" href="http://sciencepirates.com" target="_blank">The Curse of Brownbeard</a> is Middle School game about pirates who need someone to figure out why they are getting sick&#8230;  The Curse of Brownbeard.  Teaches experimental design.</p>
<p>____________________</p>
<p style="text-align: left;"><strong>Available through <a title="Go to the My Game IQ website" href="http://www.mygameiq.com/" target="_blank">My Game IQ</a> (free download manager program that is PC only). </strong></p>
<p style="text-align: left;">Immune Attack  (We are the top game on My Game IQ right now!  (9/28/2010)</p>
<p style="text-align: left;"><a href="http://surgeuniverse.com/index.html" target="_blank">Surge </a>harnessing the power of video games to help students build a strong  intuitive/tacit understanding of  the physics involved.</p>
<p style="text-align: left;"><a href="http://www.sciencepirates.org/index.html" target="_blank">Science Pirates: The Curse of Brownbeard</a> helps students understand science processes to better change food safety behavior.</p>
<p style="text-align: left;">Re-Mission a third person shooter game about killing cancer cells.</p>
<p>____________________</p>
<p style="text-align: left;"><strong>Games being built</strong></p>
<p style="text-align: left;">Our collaborators at <a title="Help us create Science games for Middle School!" href="http://clearlabproject.com/" target="_blank">Clear Lab</a>,  where we are creating a battery of fun SCIENCE! games for middle school  students!  Sign up to be a part of the development team!</p>
<p>____________________</p>
<p style="text-align: left;"><strong>Other great sites:</strong></p>
<p style="text-align: left;"><a title="Games for Change are about changing the world, and include environmentally oriented games.  " href="http://www.gamesforchange.org/play" target="_blank">Games for change</a> has several game about the environment.</p>
<p>http://www.gamesforchange.org/play</p>
<p style="text-align: left;"><a title="Nanoscale Informal Science Education Network" href="http://www.nisenet.org/community" target="_blank">NISE</a> has some games about nanotechnology.  Nanoscale Informal Science Education Network.</p>
<p>http://www.nisenet.org/</p>
<p style="text-align: left;">Science Netlinks has many things for teaching&#8230;  some are games, some are not&#8230;</p>
<p>http://www.sciencenetlinks.com/resource_index.php</p>
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		<title>A History of Immune Attack</title>
		<link>http://immuneattack.org/2009/12/a_history_of_immune_attack.html</link>
		<comments>http://immuneattack.org/2009/12/a_history_of_immune_attack.html#comments</comments>
		<pubDate>Mon, 07 Dec 2009 18:38:05 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=860</guid>
		<description><![CDATA[2001 The Beginning:  Gathering Evidence. The Federation of American Scientists started gathering research about how technology could be used to transform education in 2001.  Under the guidance of their new president Henry Kelly, the FAS launched the Learning Science and Technology Research and Development Roadmap project, which brought together approximately 100 researchers from the academic, [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-thumbnail wp-image-883" title="Nanobot searches for Selectin so that the Monocytes can transmigrate... and save Roz." src="http://cdn.immuneattack.org/wp-content/uploads/2009/12/BeginMonotoMacLevel4closesm-150x150.png" alt="Nanobot searches for Selectin so that the Monocytes can transmigrate... and save Roz." width="150" height="150" /></p>
<p><strong> </strong></p>
<p><strong>2001 The Beginning:  Gathering Evidence. </strong></p>
<p>The Federation of American Scientists started gathering research about how technology could be used to transform education in 2001.  Under the guidance of their new president Henry Kelly, the FAS launched the <strong>Learning Science and Technology Research and Development Roadmap</strong> project, which brought together approximately 100 researchers from the academic, government and corporate sectors. This extensive collaborative effort was supported by a grant from the National Science Foundation to FAS-LTP (Grant number 0226421), the Department of Education, as well as the Hewlett Foundation, Microsoft Corporation, and Carnegie Corporation.  The Roadmaps were published in 2003 on the <span style="color: #0000ff;"><a title="index of several PDFs of the first research FAS conducted on how video games and computer simulations could be used to train workers and educate students." href="http://www.fas.org/programs/ltp/publications/roadmaps/index.html" target="_blank">FAS-LTP website</a></span>.</p>
<p>The collaborative work of the roadmap participants identified key research and development areas for next-generation learning systems; pedagogy and instructional design; building physically correct interactive simulations; dialogue and question management, learner modeling, and tools for assembling and constructing learning systems from these components.  These roadmaps were presented to Congress, and provided the background data for the development of legislation that was passed in 2008 as part of the Reauthorization of the Higher Education Act.  This legislation authorizes the establishment of a National Center for Research in Advanced Information and Digital Technologies.  <a href="http://www.fas.org/press/faq/nationalcenter.html"> <span style="text-decoration: underline;"> </span>http://www.fas.org/press/faq/nationalcenter.html</a></p>
<p><strong>Games can teach, we’ll prove it!</strong></p>
<p>FAS began its bold experiment to PROVE that video game could teach <em>and train</em> in 2004. The newly formed FAS-Learning Technologies Program applied for and received three peer-reviewed, federally-funded grants to design and develop learning games.  In addition to Immune Attack, FAS-LTP has also produced a simulation trainer called <a title="Link to the page for the training simulation." href="http://www.fas.org/programs/ltp/games/mci_responder.html" target="_blank">Multi Casualty Incident Responder</a> and a game called <a title="Download the game for free here!!!" href="http://www.fas.org/babylon/" target="_self">Discover Babylon</a>.  Multi Casualty Incident Responder combines realistic simulations with advanced training technologies to teach firefighters.  <a title="Download the game for free here!!!" href="http://www.fas.org/babylon/" target="_self">Discover Babylon</a> is an immersive 3D game for 8-12 year olds that teaches about the significance of Mesopotamia in world culture using library and museum objects.</p>
<p><strong> </strong></p>
<p><strong>Gathering More Evidence.</strong></p>
<p>In October 2005, FAS-LTP convened the Educational Games Summit (www.fas.org/gamesummit) which was the first meeting of government, academia, private foundations and the entertainment software industry to address the challenges of developing, marketing and funding educational games.  The resulting report, <a title="Get the pdf here for free" href="http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf" target="_blank">www.fas.org/gamesummit/Resources/Summit on Educational Games.pdf</a> summarizes the research about why video games are expected to teach well, and in particular, why complex video games (like Immune Attack) should teach the skills that high wage jobs demand, such as data collection and decision making.  Henry Kelly, President, Federation of American Scientists, as quoted in the Educational Games Summit report, says:</p>
<p style="text-align: justify;"><em>“Game developers have instinctively implemented a lot of the recommendations of learning scientists and used them to help players acquire a skill set that closely matches the kind of thinking, planning, learning, and technical skills that seem to be increasingly demanded in business. In the game world, the measure of a player’s success is complex and practical. Can you use your knowledge? Can you feed your people? Can you cure the patient? Can you beat Dan Snyder at his own football franchise?”</em></p>
<p><strong>Immune Attack!  2004-2008.</strong></p>
<p>With a competitive grant from the National Science Foundation (<a title="Read the abstract and see details about this grant on NSF&#039;s website." href="http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0427827&amp;version=noscript" target="_blank">Award number 0427827</a>), FAS lead a<a href="http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0427827&amp;version=noscript"></a> collaboration with Immunologists at Brown University, with graphic art experts at University of Southern California.  We chose to create a biology game, because of the need to engage more students in Science, Technology, Engineering and Mathematics (STEM) related fields.  We choose immunology because high school teachers indicated that this subject is one of the most difficult to present.</p>
<p>Game development is an iterative process, and scientists, teachers and students all had input.  Garry Gaber, CEO and President of Escape Hatch Entertainment, rose to the challenge.  Escape Hatch provided graphics and game mechanisms in Immune Attack that are not only fun and exciting for students to play, but that have been patiently modeled and re-modeled in response to scientists’ critiques.  This unique interaction requires Mr. Gaber’s personal dedication to the creation of an excellent educational video game, a sense of humor and collaboration on the part of our scientists, and the experience with maintaining unique collaborations that FAS-LTP provides.</p>
<p>Key parts of the game mechanism are that every object in the game functions as it should in nature, except for the fictional, cell sized submarine (called a <strong>nanobot</strong>) that the player pilots remotely through the body.  In this manner, game actions that are not true to nature are clear, because they involve the nanobot.  Additionally, great care was taken to generate the communication that comes from the game’s “on board advisors” so that it helps the player play the game while always presenting information that is true to science.</p>
<p>Once a working engine, working graphics generation system and storyline had been established, the work of testing Immune Attack with students could begin.  The most important factor in educational game development is, after all, that students should be engaged.  To this end, FAS-LTP spent an entire school year’s time testing the Immune Attack prototypes with students in 5 high school across the country.  After each evaluation with students, their comments and reactions were used to design the next prototype.  Finally a game mechanism and modified story line were finalized that was engaging for students and accurate to the science.</p>
<p><strong>Success!</strong></p>
<p>In May, 2008, the final version of Immune Attack was made available for free download on the FAS website [immuneattack.org].  This version of Immune Attack is a proof of concept, a huge step toward demonstrating that a video game can be made about science.  A video game storyline can be written about cells and proteins that is compelling enough to make students want to play the game.  And importantly, video game action can be created that is true to science.   Now, for the very first time, students can learn about innate immunity painlessly.  Well, not without repeatedly dying virtual deaths in virtual exploding fireballs.  But now immunity, and the cell biology and the protein biochemistry involved in immune reactions are presented to students in an familiar format: the video game.  Information is presented intuitively, players need to accomplish a goal so they seek out the information rather than listen passively, and the constant challenge of beating the game keeps them on task longer than anyone could ever listen to a lecture on innate immunity.  The richness of the video game arena is proven to be an excellent home for the Cellular and Molecular science of the human immune system.</p>
<p>Immune Attack has been downloaded by over 9000 people.  Five hundred teachers have registered with us as interested in evaluating Immune Attack in their classrooms.  Immune Attack is featured on the AAAS website ScienceNetlinks.  Seed magazine wrote an article “Gaming on the Shoulders of Giants” about us.  Nature Medicine featured Immune Attack in an article.  Edutopia has made two videos about McKinley Technology High School students using Immune Attack: these students served as beta testers for Immune Attack from the very beginning.</p>
<p><strong>Immune Attack 2009-2014.</strong></p>
<p>Melanie Stegman, Ph.D. was hired by FAS-LTP in Summer 2008 to be project manager for Immune Attack.  Melanie is leading the evaluation of Immune Attack and the development of Immune Attack 2.0.   To support the evaluation and distribution Immune Attack, much appreciated funding comes from the <a title="Read more about the Entertainment Software Association Foundation and their great educational projects here!" href="http://www.theesa.com/foundation/" target="_blank"><strong>Entertainment Software Association Foundation</strong></a>, who have been dedicated to Immune Attack for over three years.  In order to develop Immune Attack from a proof of concept into an even more engaging game with ever more science included, Melanie has received a very competitive grant from the <a title="NIAID&#039;s homepage." href="http://www.niaid.nih.gov/Pages/default.aspx" target="_blank"><strong>National Institute of Allergy and Infectious Diseases</strong></a>,<strong> </strong>Grant Number: <a title="Read the abstract and details of Melanie's grant on the NIH search database." href="http://projectreporter.nih.gov/project_info_details.cfm?aid=7762863&amp;icde=4730203" target="_blank">1R25AI084848-0110</a>.  Collaborating with FAS_LTP in this work is the <a title="Our collaborators!  They share the same vision that technology could help education, and that we should investigate carefully to discover what works!" href="http://www.micdl.org/" target="_blank">Maine International Center for Digital Learning</a>, who helping us greatly with evaluation design.  And EscapeHatch Entertainment, of course, because they are best game designer/programmer ever.</p>
<p>Additionally, other important funding has come to Immune Attack from Amgen Corporation, <a title="PHrMA's website" href="http://www.phrma.org" target="_blank">PHrMA</a>, <a title="Verizon Foundation's homepage" href="http://foundation.verizon.com" target="_blank">Verizon Foundation</a>.</p>
<p>Many goals remain to be accomplished.  Most importantly we must evaluate the effect of playing Immune Attack on students knowledge and on their attitudes toward cellular and molecular science.  <a title="Register here to receive more information about evaluating Immune Attack in your 7th-12th grade -any subject-classroom!" href="http://immuneattack.org/teachersguide/evaluation-reports" target="_blank">Evaluations are underway, and any teacher, teaching any subject to 7<sup>th</sup> though 12<sup>th</sup> grade students is invited to participate in our evaluation. </a> Preliminary data points out that students are <strong>learning</strong>.  Students who play Immune Attack learn about the functions of Monocytes, about proteins mediating the functions of Monocytes, and about molecular interactions among human complement factors, bacterial surface proteins and how cytokines are produced and what effect those cytokines have on white blood cells and vein endothelial cells.  Most promising is our preliminary data that students are gaining confidence with molecular and cellular biology.</p>
<p>Our preliminary data is so promising that the American Society of Cell Biology decided to put our abstract in their Press Book.  Our evaluations have been small scale so far, but we hope that in the next 4 months that we will be able to get about 20-30 teachers to evaluate Immune Attack in their classrooms.  The evaluation requires three 40-minute sessions in an online computer lab.  Computers need 2GHz processors and 1 GB of ram, a video card 64 MB or better and and must be running Windows XP, Vista or 7.</p>
<p><strong>Scientists, we need you!</strong></p>
<p>In order to develop new game levels that are full of exciting game play we need intricate molecular details about chemistry, physics, chemical engineering, nanotechnology, biochemistry, immunology and cell biology.  We have 20 dedicated scientists already serving on our Scientific Advisory Group.  Acting as a board of reviewers, these scientists keep Immune Attack accurate by “peer reviewing” the game.  There enthusiasm and expert assistance will keep Immune Attack an exciting true to life adventure!</p>
<p>If you would like to serve on the Scientific Advisory Group, or as an advisor as a teacher, please contact us at immuneattack at fas.org.  We are having a great time presenting real cellular and molecular science to the public and we welcome you!</p>
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		<title>E.O. Wilson says Games are the future of Education</title>
		<link>http://immuneattack.org/2009/09/eo_wilson_games_are_the_future.html</link>
		<comments>http://immuneattack.org/2009/09/eo_wilson_games_are_the_future.html#comments</comments>
		<pubDate>Thu, 03 Sep 2009 02:41:48 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Teacher Guide]]></category>
		<category><![CDATA[TEACHERS USING IMMUNE ATTACK]]></category>
		<category><![CDATA[ants]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[evolution of learning]]></category>
		<category><![CDATA[learning by doing]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=727</guid>
		<description><![CDATA[Dr. E. O. Wilson is interviewed on NPR&#8217;s Morning Edition by Will Wright, the creator of the video game, The Sims.  Dr. Wilson is Professor Emeritus (retired) at Harvard. You can listen to the interview on NPR&#8217;s website. At the beginning of the interview, E. O. Wilson says that games are the future of education.  [...]]]></description>
				<content:encoded><![CDATA[<p>Dr. E. O. Wilson is interviewed on NPR&#8217;s Morning Edition by Will Wright, the creator of the video game, The Sims.  Dr. Wilson is Professor Emeritus (retired) at Harvard.</p>
<p>You can listen to the interview on <a title="Read and listen to the story here." href="http://www.npr.org/templates/story/story.php?storyId=112203095" target="_blank">NPR&#8217;s website.</a> At the beginning of the interview, E. O. Wilson says that games are the future of education.   He says that gaming allows us to learn the way that we evolved to learn: by doing.</p>
<p>Who is Dr. Wilson?<br />
From NPR site:<br />
&#8220;Biologist E. O. Wilson, professor emeritus at Harvard University, is a two-time Pulitzer-winning ant expert who helped develop theories of island biogeography, chemical ecology, and sociobiology. A leader in the modern environmental movement, Wilson has devoted his life to understanding how all forms of life are connected.&#8221;</p>
<p>Who is Will Wright?<br />
Have you heard of the video game, The Sims?  Well, before the Sims, Will Wright created a game SimAnt, in 1991.  And according to his story on NPR this morning, Will used Dr. Wilson&#8217;s work on ants to create the scientifically accurate game SimAnt.</p>
<p>Here we have another argument in favor of teaching using games.  Games allow us to Do Things.  <a title="Read the reasons that FAS decided to support the use f games in education and training." href="http://www.fas.org/programs/ltp/games/why_games.html" target="_blank">FAS has long held this position</a>, and we are always happy to hear when others say so, too.</p>
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		<title>Making Molecular Biology Video Games!</title>
		<link>http://immuneattack.org/2009/08/making_molecular_biology_video_games.html</link>
		<comments>http://immuneattack.org/2009/08/making_molecular_biology_video_games.html#comments</comments>
		<pubDate>Tue, 11 Aug 2009 04:42:36 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Teacher Guide]]></category>
		<category><![CDATA[TEACHERS USING IMMUNE ATTACK]]></category>
		<category><![CDATA[Be the Game]]></category>
		<category><![CDATA[DCPS]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Washington DC Public School]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=720</guid>
		<description><![CDATA[McKinley Technology High School students, and other students from across Washington, DC, learned to make their own video games this summer, using a program called Game Maker.  They also learned to create their own 3D images. What kind of games dis they make?   What kinds of objects did they model? Well, this summer at [...]]]></description>
				<content:encoded><![CDATA[<p>McKinley Technology High School students, and other students from across Washington, DC, learned to make their own video games this summer, using a program called Game Maker.   They also learned to create their own 3D images.  What kind of games dis they make?   What kinds of objects did they model?</p>
<p>Well, this summer at McKinley Tech kids made games about gene regulation and inter neuronal signaling.   And the 3D Models they made are of Neurons, their Myelin sheath and of motor proteins carrying their cargo to the end of axons.   Not what you expected, is it?</p>
<p>Immune Attack can teach players about the molecular processes in the game.   But Immune Attack also inspires students to make their own game.</p>
<p>When I go over to McKinley Tech to talk to the students, I usually find fun looking images on their computer desktop backgrounds.    Popular singers, movies, and animation characters all show up on the computers&#8230;  but this summer, on my third visit, I noticed that one of the desktop background images was changed to a really neat image taken with a scanning electron microscope of an artery full of red blood cells.</p>
<p>I went to McKinley 4 times this summer, once a week.  I gave an initial 30 minute introduction into basic neurology (really basic, I mean I&#8217;m a biochemist, not a neuologist.)   I explained the was ion channels allow an electrical impulse to travel from the cell body to the end of the axon.   I explained how Myelin helps speed the electrical impulse.   I explained that receptors on the cell body receive chemical signals and certain combinations of those signals can cause the electrical impulse to start.   And I explained how some chemical signals cause a signal inside the cell that sends in turn another signal to alter gene expression.   Yes, that is right:  I explained a LOT more molecular biology than High School sophomores ever learn.</p>
<p>But these kids we not learning biology, they were learning how to listen to a &#8220;subject matter expert&#8221; and how to design a video game based on what she says.  While I talked their eyes darted about and I could see creative sparks all around.  After my presentation I fielded questions for 30 more minutes.</p>
<p>Each time I returned to McKinley, I fielded another 20 minutes of intense questions from each of 4 groups of Game Maker students.  The 3D modeling students, who are using Maya, asked many questions, too.  But their models clearly showed that they had done a lot of excellent research independently.</p>
<p>Here is the <a title="Here is our story!  " href="http://www.eschoolnews.com/2009/08/06/students-help-program-science-computer-game/" target="_blank">story</a> that eSchool News wrote about our four week project:</p>
<p>http://www.eschoolnews.com/news/top-news/index.cfm?i=60054</p>
<p>And finally, I need to thank <a title="Dr. Kevin Clark&#039;s pages " href="http://cehd.gmu.edu/people/faculty/kclark6/" target="_blank">Dr. Kevin Clark</a>, professor in the George Mason University Instructional Technology, and Mr. Rick Kelsey STEM coordinator of McKinley Tech for inviting me to participate in their summer technology program.</p>
<p>If you are interested in having your students create video games about molecular biology, contact me.  Creating a learning is an objective that requires much learning and makes it fun at the same time.</p>
<p>The games and the moels that the McKinley students made will be posted soon!</p>
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		<title>Art Imitating Life Science</title>
		<link>http://immuneattack.org/2009/08/art_imitating_life_science_.html</link>
		<comments>http://immuneattack.org/2009/08/art_imitating_life_science_.html#comments</comments>
		<pubDate>Thu, 06 Aug 2009 20:33:26 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=715</guid>
		<description><![CDATA[So, we make a video game intended to teach students Immunology and cell biology.  So we are obviously interested in the many ways that a creative media like video games, graphic design, song writing, story writing, and even music video can be used to present science effectively.  And let is also remember that the process [...]]]></description>
				<content:encoded><![CDATA[<p>So, we make a video game intended to teach students Immunology and cell biology.  So we are obviously interested in the many ways that a creative media like video games, graphic design, song writing, story writing, and even music video can be used to present science effectively.  And let is also remember that the process of writing that story is actually a rigorous course of education for the author.   Students that make games, songs and stories based on science have to learn the science first&#8230;..  And here is my latest discovery:  Regulatin Genes.  Enjoy it for yourself.  And pass it on to your students and friends.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9k_oKK4Teco&amp;hl=en&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/9k_oKK4Teco&amp;hl=en&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You can contribute your own video to us, and also watch for the next Hotchalk/FAS <a title="My post on the 2009 Virtual Science Fair" href="http://immuneattack.org/2009/05/554.html" target="_blank">Virtual Science Fair</a>!</p>
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		<title>McKinley Technology High School learn to design video games, students become intructors</title>
		<link>http://immuneattack.org/2009/07/mckinley_technology_high_school_learn_to_design_video_games_students_become_intructors.html</link>
		<comments>http://immuneattack.org/2009/07/mckinley_technology_high_school_learn_to_design_video_games_students_become_intructors.html#comments</comments>
		<pubDate>Tue, 07 Jul 2009 03:10:40 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=688</guid>
		<description><![CDATA[Edutopia made another video about McKinley High School. It describes an iTEST funded project directed by Dr Kevin Clark at George Mason University, in which high school and college students are trained as instructors and then assist high school teachers during the school year. The high school classes they help to teach are educational game [...]]]></description>
				<content:encoded><![CDATA[<p>Edutopia made another video about McKinley High School.  It describes an iTEST funded project directed by Dr Kevin Clark at George Mason University, in which high school and college students are trained as instructors and then assist high school teachers during the school year.  The high school classes they help to teach are educational game design!  These students have helped us develop Immune Attack, and the continue to be beta testers for us.   Here is the video:</p>
<p><object width="406" height="294"><param value="flvPath=http://www.edutopia.org/media/dg/justin_bethegame/justin_bethegame.flv&#038;pPath=http://www.edutopia.org/media/dg/justin_bethegame/justin_bethegame.jpg" name="FlashVars"/><param value="best" name="quality"/><param value="false" name="play"/><param value="http://www.edutopia.org/media/videofalse.swf" name="movie"/><embed id="video_embed" width="406" height="294" type="application/x-shockwave-flash" src="http://www.edutopia.org/media/videofalse.swf" play="false" pluginspage="http://www.macromedia.com/go/getflashplayer" name="video" quality="best" flashvars="flvPath=http://www.edutopia.org/media/dg/justin_bethegame/justin_bethegame.flv&#038;pPath=http://www.edutopia.org/media/dg/justin_bethegame/justin_bethegame.jpg"/><br />
</object></p>
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		<title>Using Immune Attack to teach about Internet research.</title>
		<link>http://immuneattack.org/2009/07/using_immune_attack_to_teach_about_internet_research_.html</link>
		<comments>http://immuneattack.org/2009/07/using_immune_attack_to_teach_about_internet_research_.html#comments</comments>
		<pubDate>Tue, 07 Jul 2009 03:05:14 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=686</guid>
		<description><![CDATA[I am experimenting with using Immune Attack to get students interested in science.  In particular, to get kids to ask questions about nanotech, chemistry or biology, etc in the game and to research their answer on the Web.  I presented this idea to the students of Mr. Kenneth Leslie’s engineering class at McKinley Technology High [...]]]></description>
				<content:encoded><![CDATA[<p>I am experimenting with using Immune Attack to get students interested in science.  In particular, to get kids to ask questions about nanotech, chemistry or biology, etc in the game and to research their answer on the Web.  I presented this idea to the students of Mr. Kenneth Leslie’s engineering class at McKinley Technology High School in Washington, DC.  I asked, “Do you think we could really build a Nanobot, and if we did what would be build it out of?”  I had prepared three questions:  How much pressure would it have to withstand?  What material could withstand that pressure?  What would it look like?</p>
<p>The McKinley students answered with questions of their own, ones that had never crossed my mind:  “How will we control the Nanobot from outside the body?”  “What kind of motor will it have?”   Certainly a miniature motor or even a radio transmitter will not fit into a 50 micrometer box.  A Nanobot must truly be impossible.</p>
<p>We made a list of questions, small, easy to focus on.<br />
1.  How much pressure is in arteries?  In veins?<br />
2.  How much pressure can Titanium withstand?<br />
3.  How much pressure can Aluminum withstand?<br />
4.  How much pressure can Nanotubes withstand?</p>
<p>The goals were simple, write a 3 sentence report with 2 references.  The first reference could be Wikipedia, the second reference should be from a peer reviewed paper, or from the website of a professor at a university.</p>
<p>This one day’s experiment was successful.  The students were focused on their tasks, as the questions were not too difficult but still very interesting.  I never did get the actual repots from Mr. Leslie, but we have plans to create similar class experiences for this coming school year.</p>
<p>After we release Immune Attack 3.0 in October, 2009, I plan to encourage students from all over to submit these 3 sentence reports to our online Mission Intelligence database.  Students, teachers and scientists can vote for the database entries that they like.  We incorporate the best into the Mission Intelligence Database for Immune Attack 3.0.</p>
<p>If any teacher is interested in discussing this with us, please reply below, or email me at mstegman at fas dot org.</p>
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		<title>Are we human or are we bacteria?</title>
		<link>http://immuneattack.org/2009/05/are_we_human_or_are_we_bacteria.html</link>
		<comments>http://immuneattack.org/2009/05/are_we_human_or_are_we_bacteria.html#comments</comments>
		<pubDate>Sat, 30 May 2009 13:41:08 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bacteria]]></category>
		<category><![CDATA[bassler]]></category>
		<category><![CDATA[Chron's Disease.]]></category>
		<category><![CDATA[genome]]></category>
		<category><![CDATA[human genome]]></category>
		<category><![CDATA[microbiology]]></category>
		<category><![CDATA[microorganisms]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[Obesity]]></category>
		<category><![CDATA[segre]]></category>
		<category><![CDATA[TED Conference]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=561</guid>
		<description><![CDATA[NPR just reported on research done on the various kinds of bacteria that live on our body.  NPR is referring to new report from the lab of Julia Segre, Ph.D., at the National Human Genome Research Institute, NIH.   Here is the link to the article that NPR is talking about in PubMedCentral.   Here is the [...]]]></description>
				<content:encoded><![CDATA[<p><a title="www.npr.org National Public Radio&#039;s home page" href="http://www.npr.org/?refresh=true" target="_blank">NPR</a> just reported on <a title="Link to the NPR Page with the story on it." href="http://www.npr.org/templates/story/story.php?storyId=104662183&amp;ft=1&amp;f=1001" target="_blank">research done on the various kinds of bacteria that live on our body</a>.  NPR is referring to new report from the lab of <a title="Julia's website has a wonderful clear explanation of her work with skin, and which proteins skin requires to keep bacteria out, and what human diseases result for lack of these proteins. " href="http://www.genome.gov/19517786" target="_blank">Julia Segre, Ph.D.</a>, at the <a title="The National Human Genome Research Institute is part of the National Institutes of Health." href="http://www.genome.gov/" target="_blank">National Human Genome Research Institute</a>, NIH.   Here is the link to the <a title="Dr. Segre&#039;s paper is available for FREE in PubMedCentral" href="http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2493393/?tool=pmcentrez&amp;report=abstract" target="_blank">article </a>that NPR is talking about in <a title="PubMedCentral presents all FREE scientific articles about biochemistry, medicine, cell biology, genetics....  " href="http://www.ncbi.nlm.nih.gov/pmc/" target="_blank">PubMedCentral</a>.   Here is the link to the page <a title="Here is the paper presented in the journal that published it, and this journal makes all of its research free to the public." href="http://genome.cshlp.org/content/18/7/1043.long" target="_blank">where the paper is published</a> in <em>Genome Research</em> and is FREE to download.</p>
<p>OK.  So why is a scientist at the National <span style="text-decoration: underline;"><em>Human </em></span>Genome Research Institute doing research on bacteria?  Good question.  The answer is that there are so many bacteria living on us and inside of us, that the bacteria affect our bodies a great deal!  The bacteria eat and produce waste inside us and on our skin, they interact with our immune cells and our intestines.  Just like we have an extensive amount of cell to cell communication among the cells of our body, so are there extensive amounts of communication between bacteria and the cell of our body.  Sometimes bacteria alter the behavior of the cells of our body, in ways we used to think were only human-human cell interactions.   Additionally, the kind of bacteria that live in and on me may be different from the bacteria that live on someone else.  Could that make a difference?  It very well could!  <a title="Dr. Gordon at Washington University in St. Louis studies the effect of gut microbes on mammals." href="http://gordonlab.wustl.edu" target="_blank">Obesity</a> or <a title="A chapter in a book written about microbes in our guts...here is the Amazon link." href="http://books.google.com/books?id=cdb0L8WuxzgC&amp;pg=PA223&amp;lpg=PA223&amp;dq=Balfour+Sartor+R.+university+of+north+carolina&amp;source=bl&amp;ots=vQHbg4YIqE&amp;sig=yCceXnKNh8wmHoc9r-RdTCRJyrI&amp;hl=en&amp;ei=QGklSoj0JMSclQeqlqjaBw&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=6#PPA223,M1" target="_blank">Crohn&#8217;s</a> disease may be related to <a title="Free review article at PubMedCentral about the bacteria in our gut and how they interact with us." href="http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2493210/?tool=pmcentrez" target="_blank">the bacteria in our gut</a>.</p>
<p>First things first, how many bacteria live on us?  And how many different kinds of bacteria live on us?  Dr. <a title="See Dr. Bassler's website with lots of great information and fun pictures of the lab.  See how much fun being a scientist can be!  " href="http://www.molbio1.princeton.edu/labs/bassler/" target="_blank">Bonnie Bassler</a>, of Princeton University, gives an estimate of these in her Ted talk, at the <a title="TED?  You must see." href="http://www.ted.com" target="_blank">2009 TED Conference</a>.  Watch 0:55 through 2:30.  (The whole talk is fantastic, too!)   Number of human cells in the average adult = 1 trillion.  Number of bacteria cells in association with the average adult = 10 trillion.  Even more intriguing, is the number of genes that humans have is about 30,000.  How many different bacteria genes are associated with us?  300,000!</p>
<p><a title="PubMedCentral presents all FREE scientific articles about biochemistry, medicine, cell biology, genetics....  " href="http://www.ncbi.nlm.nih.gov/pmc/" target="_blank"><object width="446" height="326" data="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/embed/BonnieBassler_2009-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/BonnieBassler-2009.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=509" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /></object></a></p>
<p><a title="In case you can't see the video above, you can follow this link to the Ted Conference site!" href="http://www.ted.com/index.php/talks/bonnie_bassler_on_how_bacteria_communicate.html" target="_blank">Link to Bonnie Bassler, PhD&#8217;s talk at the 2009 TED Conference.</a></p>
<p>OK, so there are SIGNIFICANT amounts of bacteria on our bodies, enough to affect us.  What are we going to do about it?  Well, we could follow the lead of scientists like Bonnie and Julia and start thinking of our associated bacteria genomes as part of our own!  And that means, of course, that we need to study them as much as we study ourselves.  And this is exactly what Julia Segre&#8217;s lab did.  Elizabeth Grice, Ph.D., is the first author of the paper, and she is the post doc in Dr. Julia Segre&#8217;s lab who lead the work of the paper.  Dr. Grice sampled 20 different locations on 10 different people, and found out which different kinds of organisms live in each spot.  Each location on our body provides a different climate.  Just like plants on the Earth, different bacteria grow better in a dry environment, while others grow better in a wet environment.  Elizabeth Grice, Ph.D. and her colleagues are out to find out who lives where.  This is basic research.  We don&#8217;t know yet how valuable this information will be.  But on <a title="How might the bacteria that grow on you affect which diseases you might get?" href="http://www.genome.gov/19517786" target="_blank">Dr. Segre&#8217;s website</a> you can see her research is clearly linked to disease and how to prevent it!</p>
<p>For an <a title="What does this paper about bacteria on our bodies tell us that we didn't know before?" href="http://scienceblogs.com/notrocketscience/2009/05/the_bacterial_zoo_living_on_your_skin.php#more" target="_blank">excellent, and easy to read, write up of Dr. Grice&#8217;s paper</a>, you can go to an excellent science blog written by Ed Yong, &#8220;<a title="Ed Yong write summaries of biology reearch papers.  " href="http://scienceblogs.com/notrocketscience/" target="_blank">Not Exactly Rocket Science.</a>&#8220;  Here is the <a title="Another summary of Dr. Grice's, Dr. Segre's, et al. findings" href="http://www.genome.gov/27532034" target="_blank">NIH&#8217;s press release</a> about the paper.</p>
<p>I hope this entry and links helps present the ideas of the world of bacteria, how much smaller and more numerous they are than us, as well as the idea that the things that that occur on the cellular level have big impact in our lives.</p>
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		<title>Science on Video</title>
		<link>http://immuneattack.org/2009/05/554.html</link>
		<comments>http://immuneattack.org/2009/05/554.html#comments</comments>
		<pubDate>Thu, 21 May 2009 21:16:41 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Teacher Guide]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=554</guid>
		<description><![CDATA[The Virtual Science Fair&#8230;&#8230; The ability to convey scientific concepts in an engaging way is important. Our society and government, every company and every family must address problems of molecular science every day… No, really, we do! How does chemical pollution kill animals? Why is heating food in a microwave bad for us? No one [...]]]></description>
				<content:encoded><![CDATA[<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">The Virtual Science Fair&#8230;&#8230;</span></p>
<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">The ability to convey scientific concepts in an engaging way is important.<span> </span>Our society and government, every company and every family must address problems of molecular science every day…<span> </span>No, really, we do!<span> </span>How does chemical pollution kill animals?<span> </span>Why is heating food in a microwave bad for us?<span> </span>No one wants to hurt the environment or eat harmful food.<span> </span>But who knows what the data is and who knows how to interpret it?<span> </span>And who can explain it to me, my grandmother, and my congressman so that we can all make smart decisions about recycling, plastics, cooking, whether to use detergents…<span> </span>etc?</span></p>
<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">Who will explain the science of tomorrow to us?<span> </span>It will be the students of today.<span> </span>And we, at The Federation of American Scientists and at Hotchalk, are happy to have an opportunity to train the science interpreters of tomorrow.<span> </span>The Virtual Science Fair requires students to make a 4 minute video in which they explain a scientific concept of their choice.<span> </span><span style="color: black;">The video format may be 1) a recording of a particular experiment that the students designed and performed, 2) a song/poem/performance art, or 3) a computer generated/photographic video with no actors.<span> </span></span>Each video must address <span style="color: black;">all aspects of a scientific presentation:<span> </span>Background and significance, Choice of methods, Experimental procedures, Analysis of results, and Discussion of the relevance of the results.<span> </span><span> </span></span></span></p>
<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">Watch the winning videos and see for yourself how a few high school students. </span></p>
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		<title>Science of Immune Attack</title>
		<link>http://immuneattack.org/2009/03/nanotechnology_blog.html</link>
		<comments>http://immuneattack.org/2009/03/nanotechnology_blog.html#comments</comments>
		<pubDate>Thu, 12 Mar 2009 20:15:00 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Nanotechnology]]></category>
		<category><![CDATA[Policy]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=341</guid>
		<description><![CDATA[Welcome to the blog about the Science of Immune Attack.  This page is just for fun reading and discussion. The first topic is Nanotechnology. The Nanobot in our game, Immune Attack is constructed of so far unspecified materials.   For Immune Attack 2.0, we would like to specify how our Nanobot is constructed.  We are currently [...]]]></description>
				<content:encoded><![CDATA[<p>Welcome to the blog about the Science of Immune Attack.  This page is just for fun reading and discussion.</p>
<p>The first topic is Nanotechnology.</p>
<p>The Nanobot in our game, Immune Attack is constructed of so far unspecified materials.   For Immune Attack 2.0, we would like to specify how our Nanobot is constructed.  We are currently working with McKinley Technology High School engineering students to answer some basic questions.  So far I have asked the students, what material could we use to build a submarine that is a the size of a cell?  How much pressure would it be able to withstand?  And could we build a &#8220;ray gun&#8221; that is this small?</p>
<p><a href="http://ngm.nationalgeographic.com/2006/06/nanotechnology/kahn-text/2">National Geographic article about Nanotechnology</a></p>
<p>POLICY about Nanotechnology.</p>
<p>Here is the summary of a talk that was given recently on concerns about nanotechnology and what kinds of concerns we should have about constructing things that are so small that our cells can absorb them.</p>
<p><a title="Link to Science website" href="http://www.aaas.org/news/releases/2009/0310nano.shtml">http://www.aaas.org/news/releases/2009/0310nano.shtml</a></p>
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