FAS Learning Technologies Program
The Federation of American Scientists’ (FAS) learning technologies activities are designed to build constituencies that will work in support of increased learning science and technology R&D funding, as well as introducing new research management methods and identifying opportunities for collaborations to build research capacity and infrastructure. We employ a variety of approaches to do this: we design and create prototype games and learning tools; we undertake and publish major studies; we write policy analyses; we hold workshops and conferences; we present briefings for members of Congress or administration officials; and we assemble design teams and community leaders to undertake local activities and form research partnerships.
FAS’ interest in computer games is to build on the insights gained from the Learning Science and Technology R&D Roadmap project. The Roadmap integrated the advice of approximately 100 researchers to define the state of the art in learning science and technology and to identify key research challenges. The work, supported by the National Science Foundation, the Department of Education, several foundations (including the Hewlett Foundation and the Carnegie Corporation) and private industry (Hewlett Packard and Microsoft), identified key R&D areas for next-generation learning systems, pedagogy and instructional design, building physically correct interactive simulations, dialogue and question management, learner modeling, and tools for assembling and constructing learning systems from these components.
To date, we have created three learning games/advanced training simulations; a stand-alone question and answering tool and two roadmaps: one on games and one on online virtual environments. We’re currently pushing the envelope again by jumping into a project in Second Life.
Learn more about FAS’s Learning Technologies Program.